Phynd has raised $10 million for its subscription-free sensible TV cloud gaming platform. And it comes from an entrepreneur with an fascinating pedigree.
Cofounded by tech and media innovator André Swanston, Stamford, Connecticut-based Phynd (pronounced “discover”) is poised to make high-quality gaming universally accessible by providing a free-to-play expertise on sensible TVs and different related gadgets.
“Phynd is a subscription-free gaming platform constructed for sensible TVs. It is going to be accessible throughout all gadgets, however sensible TVs is our space of focus,” mentioned Swanston, the previous CEO of knowledge analytics for streaming providers agency Tru Optik, in an unique interview with GamesBeat.
Wellington Administration led the oversubscribed spherical, with participation from Bessemer Enterprise Companions, Connecticut Improvements Fund and Jozy Altidore. The substantial seed funding will gas Phynd’s continued growth and its extremely anticipated 2025 beta launch, he mentioned.
Over the previous 5 years, greater than 500 million sensible TVs able to supporting a cloud gaming app have shipped globally, far outpacing the mixed complete of gaming PCs and consoles. This huge put in base units the stage for Phynd’s disruptive entry into the market, he mentioned.
Cloud gaming permits shoppers to take pleasure in video video games on any internet-connected gadget, eliminating the necessity for costly gaming {hardware} whereas preserving video games updated.
Advances in cloud-computing expertise and the proliferation of high-speed web are driving this market, which is projected to develop at a staggering 38% compound annual price from 2024 to 2032, in keeping with Fortune Enterprise Insights.
Cloud gaming additionally opens up an amazing new promoting alternative for manufacturers. At present, video video games performed on a TV or massive display screen generate solely about 7% of their income from adverts or sponsors, in comparison with 50% for the broader media sector.
Phynd connects model entrepreneurs with the elusive big-screen gaming viewers by non-intrusive audience-based adverts and sponsorships, addressing a longstanding advertising problem whereas boosting business revenues amid rising prices.
For shoppers, Phynd gives a compelling worth proposition: subscription-free entry to high-quality video games on gadgets they already personal, in contrast to different gaming platforms that cost as much as $30/month.
Origins
![Andre Swanston is the CEO of Phynd and previously founded Tru Optik.](https://venturebeat.com/wp-content/uploads/2025/02/andre-swanston.jpg?w=800)
Swanston beforehand revolutionized focused promoting throughout sensible TVs and sensible audio system because the CEO and cofounder of Tru Optik earlier than its nine-figure acquisition. He sees an analogous trajectory for Phynd.
“A decade in the past, many specialists claimed subscription streaming providers can be the tip of TV promoting,” Swanston mentioned. “In the present day, promoting is about to develop into the biggest income supply for streaming TV. Customers love free content material, and an advertising-sponsored gaming platform executed proper is a win for everybody.”
In 2013, Swanston beforehand based Tru Optik, a knowledge and analytics firm targeted on related TV (CTV) and streaming media. It was simply in time for the period of streaming media, and Tru Optik was acquired by TransUnion in 2020 for over $100 million when Swanston was below 40. Now he’s funding Phynd on his personal.
“I’ve at all times been bullish on what the longer term for gaming can be on sensible TVs. And the rationale for beginning Phynd is seeing this end result of extra folks having sensible TVs hooked as much as broadband web which have the capability to assist gaming,” he mentioned.
He famous that individuals have subscription fatigue on the subject of paid streaming providers or online game providers.
“We’re simply seeing the explosion within the progress of advert -supported options,” he mentioned. “And so it simply felt just like the timing was proper for a differentiated resolution like this — a unique advert expertise.”
His first rule? He mentioned, “You possibly can’t have a gaming platform or gaming expertise with out nice video games. So clearly, I might say it’s essential. However I believe a pair issues that I might name out relative to different options — the opposite gaming platforms or cloud gaming platforms or are coming from legacy providers — is the others try to diversify or mitigate income loss or market share loss.”
The time for ad-supported cloud video games has arrived
![Phynd is going after smart TV gamers.](https://venturebeat.com/wp-content/uploads/2025/02/phynd-2.jpg?w=402)
Phynd will make gaming accessible to tons of of thousands and thousands of TV shoppers who don’t personal gaming consoles. On the identical time, Phynd’s analytic and advertising instruments allow studios and publishers to interact and retain these potential gaming audiences extra effectively than throughout legacy distribution strategies.
“We’re excited to assist the Phynd crew in reshaping the gaming expertise, and creating highly effective new alternatives for gamers and builders,” mentioned Jackson Cummings, Head of Wellington Entry Ventures, in an announcement. “We count on André and his crew to leverage their disruptive expertise with related TV within the gaming sector.”
“Phynd is not going to solely make gaming extra accessible to gamers with out consoles and gaming PCs but additionally create new thrilling alternatives for builders and advertisers,” mentioned Elliott Robinson, Associate at Bessemer Enterprise Companions. “We’re excited to assist this new chapter in cloud gaming”
Gamers within the U.S. can now join the beta waitlist at Phynd.Video games. He mentioned the cloud gaming options on sensible TVs have been secondary in nature, and a few are simply portals to entry video games, whether or not it’s video games you already personal or can stream or can be found for buy.
“There’s actually no bigger expertise social engagement, no enhanced discovery,” he mentioned. “That type of mannequin has probably not advanced to fulfill the chance of the medium of sensible TVs. And so I might say one of many large differentiators about us goes to be an actual expertise for the gamer and group, not simply the flexibility to stream your video games.”
The opposite factor is that Phynd can be agnostic. The purpose is to assist publishers and studios higher attain extra gamers and monetize their content material — and assist gamers extra simply uncover and discover content material and group.
“We don’t develop or produce our personal video games, so there’s by no means this battle of curiosity, proper? Different large platforms, whether or not it’s Xbox or Sony or Valve, are additionally competing with the very publishers and studios that they’re that they’re distributing,” he mentioned.
Going after partnerships
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The corporate could have partnerships with sensible TV makers, nevertheless it’s not asserting any as we speak. Swanston mentioned that may seemingly occur this spring by way of unveiling TV makers and publishers/builders. He mentioned he’s going after each TV maker, working system or OEM accomplice, advert tech accomplice and ad-supported streaming resolution on TVs.
“I’m actually excited to have the ability to leverage some lengthy standing relationships, each on the OEM degree in addition to the advert tech degree and the content material degree as we as we roll out,” he mentioned.
With the wave of streaming providers, the fee per session or price per hour has dramatically fallen over the past 4 or 5 years, Swanston mentioned. That’s additionally true for video games.
“The proliferation of high-speed broadband web has grown considerably. One of many large considerations that everyone had up to now was whether or not there going to be sufficient broadband, sufficient spectrum to have the ability to stream in 1080p. Now HD streaming is in 10 million houses concurrently and we’re in 4K throughout tons of of thousands and thousands of houses globally. That’s not a difficulty.”
On prime of that, Comcast simply introduced it’s rolling out its lag-free gaming expertise to thousands and thousands of individuals on its community for no extra price to its subscribers.
“You’ll proceed to see extra bulletins of that kind. Comcast was a giant shopper and accomplice of Tru Optik throughout many alternative providers,” he mentioned.
For video games, he mentioned the capability and the potential is far more viable with the chance for broadband-based cloud gaming apps on sensible TVs.
“If you speak about extra capability and broader potential distribution, that’s a giant distinction that even 36 months in the past you couldn’t have mentioned was there,” he mentioned. “After we take a look at type of promoting on the big display screen — like gaming PCs, or with sensible TVs of their house, attached the consoles or what have you ever — solely about 7% of that income comes from brand-sponsored media consumption. It may very well be promoting, may very well be sponsored quests, sponsored objects or experiences, however once you take a look at the general media business, it’s nearer to 50%.”
Streaming TV can be adopted by streaming video games?
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Netflix led the best way in subscription income to streaming TV. However within the subsequent 12 months or so, Swanston believes greater than half of income on streaming TV will come from promoting.
“All the actual progress has been within the free, ad-supported streaming options. That’s what OEMs are counting on to make margins on their TVs. They make nothing from promoting the TVs. It’s all of the free ad-supported. Each time a console is attached to a wise TV and any individual’s gaming on a console, that OEM is shedding cash as a result of they’re don’t have a chance to point out to an (ad-supported) present. There’s no worth in that for them.”
However younger people specifically are gravitating to video games excess of their elders. Manufacturers and different advertisers have to determine the best way to attain them, and it’s clear it needs to be by video games.
“It’s type of vital, frankly, for the survival of the business to have the ability to have interaction shoppers throughout gaming,” Swanston mentioned. “The place folks have failed earlier than is avid gamers don’t need an intrusive promoting expertise. No one desires you to pause their recreation in the midst of their recreation and pressure an advert in it. Nobody desires their session size to be restricted the place, you may solely play for half an hour as a result of we have to present you extra adverts. So I believe the experiences have been very clunky.”
He mentioned there hasn’t been a capability to do the identical degree of concentrating on and measurement and attribution by way of promoting throughout gaming that common that that manufacturers are used to throughout streaming or digital or linear tv.
“My final firm patented the idea of a family graph and the flexibility to try this data-driven engagement throughout sensible TVs. I really feel like we can be greatest in school at that fairly early on in ensuring that it’s a non-intrusive expertise,” he mentioned.
Over the past 24 months, the expertise of cloud gaming has gotten higher than it was, Swanston mentioned. When Google Stadia got here out, the expertise was fairly dangerous. There was no various 5G on Wi-Fi resolution, most individuals within the U.S. didn’t have quick sufficient broadband both.
“They have been simply forward of their time,” he mentioned. “Now the expertise is significantly better.”
He famous that the time that it takes for the sport to load earlier than you get into the sport — that’s when you may see a model sponsorship or some form of messaging and sponsored experiences.
“These are the ways in which we’re making the economics of this work,” he mentioned. “The worth proposition to recreation members is rather a lot higher. we be sure that there’s worth for everyone throughout the ecosystem. We imagine that there’s alternative for publishers and studios to diversify their income streams and never be reliant on simply both charging for the sport itself or for the objects within the recreation.”
He added, “We additionally know that that the OEM companions are extraordinarily reliant on methods to have the ability to monetize the media that’s consumed on their on their gadgets. We additionally need to be sure that we’re offering alternatives and worth for gamers and indie builders and so forth. We’re not in a scenario the place we try to earn money and never convey worth again into the ecosystem.”
The competitors
![Samsung Gaming Hub](https://venturebeat.com/wp-content/uploads/2023/07/samsung-gaming-hub-US_SGH_PR_DeviceSplashImage_1920x1080_D.jpg?w=800)
He famous that the Samsung Gaming Hub on a wise Samsung TV signifies that gamers can play high-end console and PC video games on a big-screen TV with out proudly owning a console. However he famous that these are paid subscription providers accessible for probably the most half. With Phynd, you don’t should already be a gamer, he mentioned.
The corporate is predicated in Stamford, Connecticut, and it has round 20 folks within the U.S. and an analogous quantity abroad. It began about 24 months in the past. The corporate did its alpha testing in the summertime of 2024. The service ought to roll out later in 2025.
So far as sensible TVs go, Swanston estimates that each TV bought within the final seven or eight years has been a wise TV. That’s a fairly large market.
So far as the variety of video games accessible at launch, Swanston expects it may very well be within the tons of, as these are the numbers for a few of the largest leaders available in the market as we speak.
Swanston has no plans to ship his personal set-top field, sensible TV or console.
“We simply need to make it readily, simply accessible by gadgets folks already personal. So sensible TV is the place we imagine that we could be a greatest in school resolution, for folks’s comfort, that need to proceed the gaming expertise,” he mentioned. “Whether or not it’s on desktop or cellular, we could have the flexibility to take action there, however actually that’s extra to proceed the expertise. We need to be the primary actual resolution, to essentially deal with sensible TV and never make sensible TV simply an ancillary distribution level.”
One of many questions is the place the brand new sensible TV gamers will get their controllers. With informal video games, the neophyte gamers can use distant controls for the TVs. They’ll additionally use their smartphones. And so they could must get their fingers on an precise controller, however that’s not an costly barrier, Swanston mentioned.