Video games for Change competition runs in NYC on June 26 to June 27

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The twenty second annual Video games for Change Pageant will happen June 26 and June 27 in New York below the theme “Designing for Tomorrow.”

The occasion will happen on the Parsons Faculty of Design in New York Metropolis and the group put out a name this week for audio system and awards by February 5.

For over 20 years, the G4C Pageant has been the premier international occasion for bringing collectively sport builders, creators, educators, and social innovators who imagine within the energy of video games and immersive media to drive real-world change.

Beneath the theme “Designing for Tomorrow,” the competition will discover how video games and immersive media can foster collaboration throughout generations, views, and sectors. In the course of the two-day Pageant, attendees will interact in keynotes, panels, workshops, and networking alternatives centered round three major tracks: Video games & Studying, Civics & Social Points, and Well being & Wellbeing. XR programming will likely be built-in all through all tracks.

New this yr, G4C will host a grasp class sequence on June 25, the place trade leaders and sport design specialists will lead in-depth studying classes. Contributors can have the chance to study from high-profile gaming professionals as they share their experience on subjects like in-platform sport improvement, the facility of play and design, and securing funding. These are rigorously curated classes tailor-made for the G4C neighborhood.

Susanna Pollack is president of Games for Change.
Susanna Pollack is president of Video games for Change.

The Video games for Change Awards ceremony on June 26, a cornerstone of the Pageant, will have fun excellence in social affect video games and immersive media. Classes embrace Most Important Influence, Greatest in Innovation, and Greatest Narrative, amongst others. This yr, the Awards ceremony introduces a brand new class, “Greatest Platform-Primarily based Undertaking,” recognizing impactful video games and immersive experiences created inside established gaming platforms (similar to Minecraft, Roblox, or Fortnite Artistic) that leverage built-in instruments and communities to drive significant social affect.

“For 22 years, the Video games for Change Pageant has been a gathering floor for cross-sector innovation in video games and immersive media,” stated Susanna Pollack, president of Video games for Change, in a press release. “As our trade continues to evolve, we’re increasing our programming to satisfy the second. Our new Masterclass sequence and enhanced awards program replicate the expansion and pleasure of our sector. We’re thrilled to return to Parsons, the place we will construct on this momentum and foster the subsequent wave of collaboration and innovation.”

Pollack was the emcee at our latest GamesBeat Insider Sequence: Hollywood and Video games occasion in December, and he or she is a frequent speaker at occasions on how video games can accomplish a lot social good past leisure.

Speaker and Award submissions are open till February 5, 2025. For extra info, go to competition.gamesforchange.org.

The earlier twenty first annual competition in New York explored “The 2030 Marker: A Catalyst for International Change,” bringing collectively over 150 audio system from 12 nations. The occasion united 2,300 in-person and digital attendees for 65 talks and workshops. Past New York, our chapter festivals in Africa, Asia, India, Türkiye, and Latin America expanded its international affect, connecting changemakers throughout continents.

The group additionally hosted the 2nd Annual Video games & SDG Summit on the UN, bringing collectively 180 leaders to forge new partnerships and drive actionable options.

Video games for Change additionally added new board members: Benjamin Golant: senior director for international sport Coverage at Tencent Americas; Samir El Agili: chairman at Tilting Level; and Mark Stanley: founding father of Strategic Gaming Collective, advisor for Enjoying for the Planet, and advocate for utilizing video games to handle international challenges.

Final yr, Video games for Change’s affect report stated it had 21 festivals, 86 G4C award winners, 5 international G4C chapters, 22 international chapter occasions, 58,000 college students reached and 75% college students in Title I colleges.


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